Therefore, I’m forced into the questionable measure of sneaking into their apartments via vents and scanning their fingerprints while they sleep. Using my detective powers, I can tell this scene looks. But while I can walk up to people and politely ask their names or for their fingerprints, no one wants to help me. It’s also an unusual alt-history take on the ’80s no one has cell phones, but I have a fingerprint scanner and an archive machine I carry in my pockets. The entire city is generated with people who have their own apartments, jobs, and daily routines. This mechanic becomes crucial as I dive deeper into the mess around a mystery, discovering leads and following up with suspects.Īnd in Shadows of Doubt, everyone is a suspect. I have access to a mind map, the classic postboard with clues connected by red string, where I can pin together autopsy notes and stray documents. It’s my job to track down the guilty among the innocent, piecing together clues and solving crimes like a proper gumshoe. If I want, I can generate a whole new city from scratch. Shadows of Doubt is based on a compelling concept: Not only is it a detective game, but it’s a procedurally generated one. I’m playing Shadows of Doubt, a new mystery immersive sim in early access on Steam, and I’m in full noir mode. Worse yet, I’ve been evicted, and if I want a nice apartment, I’m going to have to start putting the clues together. The bodies keep piling up, and if it weren’t for me, no one would be solving these murders. It’s a late night, and I chug back some scavenged coffee as I head out across the rain-slicked streets of this cursed city.
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